Version 0.5.8 - Shuffle Levels/One Path
Games generated with the same seed and flags will be identical
Randomly Eliminate all but one exit on each level. This will create a random directed path through the game.
Shuffle all levels including Elsewhere levels. Regular levels are placed in a random order, and Elsewhere levels are shuffled among their own slots.
Only applies when Shuffle All Levels is enabled.
Any box that contains a powerup may contain a different powerup. Boxes that contain powerups that are required to beat the stage may contain a different powerup that also lets you complete the stage.
Changes your starting lives, and the lives you get after continues.
Changes your starting continues.
Removes all sources of one ups and continues for a harder Kid Chameleon experience.
Prevents the Iron Knight's 50 diamond power from granting the player an extra hit point.
Remaining time carries over to the next level. Resets to 3:00 on timeout or first load.
Remaining time carries over between levels. Running out of time causes a game over.
Don't enable this. :)
Shuffle kid, powerup, enemy palettes. This flag is optional and does not change a seed.
Shuffle background palletes. This flag is optional and does not change a seed.
Will always auto run regardless of what is set in the options menu. This saves you from going into the options menu each seed.